Naruto Iron Sand
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Puppetry clan re-make

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Puppetry clan re-make Empty Puppetry clan re-make

Post  Zatachi Wed Jan 26, 2011 5:00 am

index:
1.info
2.Stats
3.Jutsu


Info: Puppetry clan In my eyes is one of the more... harder yet easy clans to make. Rather than designing everything complex. Differant moves can be based on already made moves in a way. The more simpler would be like the deidara's clay creatures, while others could be based off of clone like. Of course, the puppetry would have other kind of moves(see jutsu)


StatsBased on Nin, tai. They also get a poison stat for their poison damage from puppets, also, weaponry stat should go up faster than normal, that or make the weapons fired from a puppet be based off of tai, rather then weapon attack. Ninjutsu of course should only be a slight factor, but a helpfull one, because this is puppetry ninjutsu.


JutsuHeres a list of ideas for jutsu

  • Name: Puppetry summon: Salamander
    details: A salamander is created infront of the user's direction I recommend it take up 4squares (2x2), or a 1x2. The user can use it as a quick shield, but its main purpose is once made, it makes a fire ball that slightly is bigger ( long ways) than Katon Goukakyuu jutsu.(fire ball)

  • Name: single Puppetry Summon: Attack
    details: single puppet made, damage based on tai. Health 1/2 user's controled with alternate keys other than arrow keys(recommend people just to macro move north,south,east,west) The puppet can attack, drop a few(2-3) poison bomb, or shoot kunai. of course the kunai is either gonna be based on user's weapon attack, or tai. CAN change camra to the puppet on choosing.(highly glitchable... so dont recommend)

  • Name: 10 white maidens
    details: just like the uzumaki's tajuu kage bunshin except only 10. These all are based on user's tai, should be stronger than clones and have HP 3/4th the user's, damage based on tai. dont use bombs/kunai etc... only have actions like a clone

  • Name: 100 Puppets
    details: Now... I know wtf 100? well no need for that, so cut it down to 20, same as above, a more... ultimate jutsu but due to numbers, make them 1/2 user's hp.

  • Name: Puppetry: Arm Chakra shield
    details: Every humoniod puppet visable that is owned by the user freezes into place, and puts up a dense shield, this shield is meant to block attacks.

  • Name: puppetry duel Puppet shield
    details: most likely going to be one of the more used defensive jutsu. two puppets appear infront of the user with shields, blocking attacks from the front( tile right infront,and diagonally left/right). User cannot move until its brought down. Instantaneous.

  • Name:Third Kazekage
    details: honostly dont have much of a clue here on this one... HOWEVER. its a single puppet, can use basic iron sand techniques.




  • Name: Puppet: Hiruko armor
    details: CANNOT use any puppetry jutsu while in this. Instead has its own special moves (Hiruko tab)
  1. Needle barrage: Sends off a arm, which shoots off a magnitude of small capsuls which from there fires off senbon needles( recommend, making a bomb that creates a few other bombs within an area, that shoot senbon in all 4 directions, spammish I know but if used wrong, can hurt user quickly)
  2. Iron tail: ends after 15 paces, but homes. single line attack



  • Name: Puppet: Human puppet
    details: cannot be in Hiruko form, this is the move Sasori is to make his own body the puppet
  1. High pressure water cannon: fast moving, straight on attack
  2. Fire blast: Fast made katon goukakyuu or ryuuka
  3. Scorpion iron whip: comes from within the user, single line, but homing goes up to 25-30 spaces

Zatachi
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